import sys; input = sys.stdin.readline; from array import * class Vertex: def __init__(self, v): self.key, self.left, self.right, self.parent = v, None, None, None self.height, self.size = 0, 1 class AVL: def __init__(self): self.root = None def search(self, v): res = self.helper_search(self.root, v) return res.key if res != None else -1 def helper_search(self, t, v): if t == None: return None elif t.key == v: return t elif t.key < v: return self.helper_search(t.right, v) return self.helper_search(t.left, v) def find_max(self): return self.helper_find_max(self.root) def helper_find_max(self, t): if t == None: return -1 if t.right == None: return t.key return self.helper_find_max(t.right) def predecessor(self, v): return self.helper_predecessor_plus(self.helper_search(self.root, v)) def helper_predecessor_plus(self, t): if t.left != None: return self.helper_find_max(t.left) else: par, cur = t.parent, t while par != None and cur == par.left: cur, par = par, par.parent if par == None: return -1 else: return par.key def update_height(self, t): if t.left != None and t.right != None: t.height = max(t.left.height, t.right.height) + 1 elif t.left != None: t.height = t.left.height + 1 elif t.right != None: t.height = t.right.height + 1 else: t.height = 1 def update_size(self, t): if t.left != None and t.right != None: t.size = t.left.size + t.right.size + 1 elif t.left != None: t.size = t.left.size + 1 elif t.right != None: t.size = t.right.size + 1 else: t.size = 1 def balance_factor(self, t): if t.left != None and t.right != None: return t.left.height - t.right.height if t.left != None: return t.left.height + 1 if t.right != None: return -1 - t.right.height return 0 def insert(self, v): def helper(t, v): if t == None: return Vertex(v) if t.key < v: t.right = helper(t.right, v); t.right.parent = t elif t.key > v: t.left = helper(t.left, v); t.left.parent = t self.update_height(t), self.update_size(t); t = self.rebalance(t); return t self.root = helper(self.root, v) def rebalance(self, t): if t == None: return t if self.balance_factor(t) == 2: if self.balance_factor(t.left) == -1: t.left = self.left_rotate(t.left) t = self.right_rotate(t) elif self.balance_factor(t) == -2: if self.balance_factor(t.right) == 1: t.right = self.right_rotate(t.right) t = self.left_rotate(t) return t def left_rotate(self, t): w = t.right; w.parent = t.parent; t.parent = w; t.right = w.left if w.left != None: w.left.parent = t w.left = t; self.update_height(t), self.update_size(t), self.update_height(w), self.update_size(w); return w def right_rotate(self, t): w = t.left; w.parent = t.parent; t.parent = w; t.left = w.right if w.right != None: w.right.parent = t w.right = t; self.update_height(t), self.update_size(t), self.update_height(w), self.update_size(w); return w for _ in range(int(input())): n = int(input()); p = AVL(); z = array('b', [0]*n) for k in array('i', [int(input()) for _ in range(n)][::-1]): p.insert(k); z[k-1] = p.predecessor(k) != -1 print(sum(z), *(i+1 for i in range(n) if z[i]))